The Torch and the Sword is the long-awaited sequel to The Final Quest and The Call. Written for mature Christians, this book is not recommended for the spiritually timid. Continuing themes established in the previous books, The Torch and the Sword carries these themes further and deeper while venturing into new spiritual territories The Torch and the Sword paints an increasingly broad and clear spiritual picture of our times. As Christians, we are called not only to endure the challenges with which we are faced, but also to prevail, seizing the great spiritual opportunities available to us. The truth of the gospel of Jesus Christ is the light which is stronger than any darkness. This book is a call to those who will love and stand for the Truth until His victory is complete.
In the city of Malifestron, a young blacksmith named Tannis Vahrin is framed for attempting to murder the wife of King Malifesh, and is made an unwilling pawn in a plot the king’s advisor, a man named Anstrom, first set into motion nearly two decades in the past. After a twist of fate allows him to escape his imprisonment accompanied by a fellow prisoner, a foreigner named Alqim, he meets a mercenary called Krow, who convinces him to help lead an army being raised by the king’s nephew, in exchange for helping him to escape the city. Tannis agrees in the hopes of clearing his name, and takes the first of many steps on the path to becoming a warrior. The three of them face many obstacles, as they recruit people from Krow’s past who might be capable of helping to lead, and they encounter battle and betrayal along the way. Then when they finally reach their destination, Tannis meets one of Anstrom’s former pawns who tells him of his true origins, and he must contend with learning that much of what he believed about his life was a lie. After coping with what he has just learned, Tannis emerges stronger and more determined to lead the army to victory over the oppressive forces gathered by Anstrom.
The guard at the city gates does not attempt to stop the stranger entering Nuthollia, for his job is to keep people inside the city and no person would enter the city voluntarily unless he were an agent of Grimlindus. Nuthollia, the capital of Neuthonia, is no longer a trading metropolis. Its remaining inhabitants are usually hiding indoors, trying to escape Grimlindus's violent soldiers the tall blond northerners, bandit warriors and Knights of Destruction, as well as goblins, hobgoblins, kobolds and ogres from further east on the steppes. While contact with these soldiers is dangerous and unpredictable, the soldiers do keep the city's economy moving, the trade continuing. So Nuthollia's inhabitants, the original Neuthonics as well as countless released prisoners-of-war, attempt to earn a meagre living in fear and dread. The stranger is Ærnwulf, the tall barbarian who had been learning sword-skills in the cold hills of the Borderlands. He is dressed in heavy furs. His long, straight, black hair is tied back by a broad cloth that completely conceals his forehead and from which hangs three beaded feathers. His heavy broadsword is strapped to his back, partially buried within his fur coat, while a number of knives are strapped to his chest and belt. A two-headed tomahawk hangs from his belt. He is accompanied by Caleb, the huge wolf that is as large as a small pony and which has a thick mane of grey fur. Man and wolf survey the cold, snow-covered streets, looking beyond the unhappy houses to the dark palace standing on a hill near the centre of the city. They turn away from it and head into one of the darker and less inviting neighbourhoods, where even Grimlindus's soldiers would think twice before entering. The houses are closer together than elsewhere; the streets disappear into narrow alleyways and blind corners. Open doorways and boarded windows show that many of the residences are empty of normal occupation. However, a quick survey inside would reveal hiding squatters, ruffians, thieves and muggers. The man and wolf stop in front of a building that is deep within this neighbourhood. This building is similar to all the others, dismal and grey. It has a heavy steel door with a small window at face height, covered by a shutter. The man thumps on the door and the shutter is pulled back, revealing two dark, slanted eyes. "What do you want?" says the bouncer. "Where are your mistresses?" asks Ærnwulf, with a heavy, northern accent. "They are busy. Who wants to know?" "I was sent by Cleosius the warlord, to purchase something which was stolen from him. They are expecting me." The shutter is slid shut and Ærnwulf hears muted discussions behind it. The shutter slides open again. "You are early!" snaps the voice and the shutter slams closed. Ærnwulf thumps on the door again, his blows echoing inside. The shutter is pulled back again. "Can I wait inside?" he asks. The door opens, revealing a seven-and-a-half foot monstrosity, which bends over inside the small front room; its hairy frame fills up the doorway. Bugbear! thinks Ærnwulf, staring at the hairy giant-goblin, which would tower over one of its smaller goblin or hobgoblin cousins. "Come inside," it snarls, "but the wolf stays out there." After re-locking the door, the bugbear leads Ærnwulf along a dimly lit corridor, before arriving at a small room, furnished only with a hard-backed chair. "The mistresses are busy," the bugbear growls, "but I will send someone to fetch them when they are, um, finished. Would you like a drink while you are waiting?" Ærnwulf waves the bugbear away and sits on the chair. In a moment, he becomes completely motionless, his keen eyes surveying every inch of the room. He waits, becoming tenser as he looks at the low ceiling and the walls. After a short time he stands up, goes to the door and tries the handle, finding it locked. H
Dark forces are on the move as a ruthless foe sets his will on conquest of Arcavia. A young traveler named Tharen, who tries to find his place in the world, soon discovers that the dangerous adventure he has found himself in is no accident. The question is, whose plan is it a part of? He finds himself and his companions at the center of a war between the very hearts of good and evilwith a nation of souls hanging in the balance. Will Tharen stay true to his faith, or let ambition rule his path? With a spiritually enlightening message that radiates from page to page,The Scepter and the Blood-Stained Sword: Heart of a Hero is a thrilling adventure with a redemptive message that will inspire and encourage you to face lifes long paths and dark places.
During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.
Sir Dodinal the Savage is more at home in the wild forest than in the tilting yard or the banquet hall. Keenly attuned to the natural world, but burdened with a terrible rage, he turns his back on Camelot to find peace, or a just death. In a quiet village on the Welsh border, Dodinal believes he may have finally found a home, but the village is struck by child-stealing raiders from the hills, and he must take up arms once again in his new friends' aid. His quest will take him into the belly of darkness, as the terrible secret hidden in the hills comes to light...
Release on 2007-11-15 | by General Sir Anthony Farrar-Hockley
Author: General Sir Anthony Farrar-Hockley
Pubpsher: Pen and Sword
In April 1951, at the height of the Korean War, Chinese troops advanced south of the 38th parallel towards a strategic crossing-point of the Imjin River on the invasion route to the South Korean capital of Seoul. The stand of the 1st Battalion, the Gloucestershire Regiment, against the overwhelming numbers of invading troops has since passed into British military history. In The Edge of the Sword General Sir Anthony Farrar-Hockley, then Adjutant of the Glosters, has painted a vivid and accurate picture of the battle as seen by the officers and soldiers caught up in the middle of it. The book does not, however, end there. Like the majority of those who survived, the author became a prisoner-of-war, and the book continues with a remarkable account of his experiences in and out of Chinese prison camps. This book is not an attempt at a personal hero-story, and it is certainly not a piece of political propaganda. It is, above all, an amazing story of human fortitude and high adventure.
Asmodeus Mogart was not a bad fellow, as demons go. Having gotten in trouble back in the home office, he had been assigned to duty on Earth. There he toiled, doing the kinds of things demons do and turning into something of a drunk. Then a rogue asteroid threatened to crash into Earth and destroy all life on the planet - demons included! There had to be a better way. Mac Walters and Jill McCullough, holding a private wake for their world in a Reno bar, were more than startled when a strange-looking little drunk told them they could save the world. All they had to do was enter five alternate universes and steal a demon-guarded jewel in each. Clearly, the man was crazy. But they had nothing better to do than go along with the gag. Then they each found themselves, naked and alone, on a hostile alien world!