Release on 2017-08-29 | by Michio Shibuya,Takashi Tonagi,Office Sawa
Author: Michio Shibuya,Takashi Tonagi,Office Sawa
Pubpsher: No Starch Press
Ayumi is a world-class shogi (Japanese chess) player who can’t be beaten—that is, until she loses to a powerful computer called the Shooting Star. Ayumi vows to find out everything she can about her new nemesis. Lucky for her, Yuu Kano, the genius programmer behind the Shooting Star, is willing to teach her all about the inner workings of the microprocessor—the “brain” inside all computers, phones, and gadgets. Follow along with Ayumi in The Manga Guide to Microprocessors and you’ll learn about: -How the CPU processes information and makes decision -How computers perform arithmetic operations and store information -logic gates and how they’re used in integrated circuits -the Key components of modern computers, including registers, GPUs, and RAM -Assembly language and how it differs from high-level programming languages Whether you’re a computer science student or just want to understand the power of microprocessors, you’ll find what you need to know in The Manga Guide to Microprocessors.
Cryptography is hard, but it’s less hard when it’s filled with adorable Japanese manga. The latest addition to the Manga Guide series, The Manga Guide to Cryptography, turns the art of encryption and decryption into plain, comic illustrated English. As you follow Inspector Jun Meguro in his quest to bring a cipher-wielding thief to justice, you’ll learn how cryptographic ciphers work. (Ciphers are the algorithms at the heart of cryptography.) Like all books in the Manga Guide series, The Manga Guide to Cryptography is illustrated throughout with memorable Japanese manga as it dives deep into advanced cryptography topics, such as classic substitution, polyalphabetic, and transposition ciphers; symmetric-key algorithms like block and DES (Data Encryption Standard) ciphers; and how to use public key encryption technology. It also explores practical applications of encryption such as digital signatures, password security, and identity fraud countermeasures. The Manga Guide to Cryptography is the perfect introduction to cryptography for programmers, security professionals, aspiring cryptographers, and anyone who finds cryptography just a little bit hard.
Eschewing the usual mathematical explanations for physics phenomena, this approachable reference explains complicated scientific concepts in plain English that everyone can understand. Tackling the big issues such as gravity, magnetism, sound, and what really happens in the Large Hadron Collider, this engaging look at physics also spells out why cats always land on their feet, why people appear to have red eyes in photographs, and the real danger of looking at an eclipse. For everyone who ever wondered how a light bulb works or how squirrels avoid electrocution on the power lines, this handbook supplies answers on the physics of everyday life and examines the developments in the exploration of subatomic particles. In addition to the question-and-answer section, an addendum of facts about physicists explains what the Nobel prize is and who has won it, and tells the story of the scientist who was incarcerated for agreeing with Copernicus. Answers more than eight hundred questions about physics, ranging from everyday life applications to the latest explorations in the field.
Release on 2014 | by William G. Brozo,Gary Moorman,Carla Meyer
Author: William G. Brozo,Gary Moorman,Carla Meyer
Pubpsher: Teachers College Press
Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies. “The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.” —From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville “The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.” —Michael D. Boatright, assistant professor, Department of English, Western Carolina University Book Features: Advice for selecting and evaluating graphic novels. Teaching strategies for each of the four major content domains. Guidance for aligning instruction with the Common Core State Standards. A list of educational graphic novels organized by content area. Study group questions.And more! William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.
Provides a library reference guide to graphic novels, listing the different genres available and describing the relationship between graphic novels and films and video games, along with lists of recommended works for each category.
The Ultimate Guide to Comic Books, Graphic Novels and Manga
Author: Terry Gilliam
Pubpsher: Rizzoli International Publications
Category: Literary Criticism
Presents a year-by-year chronicle of comic books, graphic novels, and manga worldwide, from the earliest one-off albums to the latest in online comics and including some series and characters that have run for decades.