How do you determine the killer of a man who doesn't exist? That's just the question Strawberry Sundae Investigations faces. Set in an age of hover cars and androids, Dawn, a detective, must help the Sundaes investigate the murder of a man found dead above an antique shop. Meanwhile, Dawn's fiancé, Taran, is working on a time-travel experiment for Karz Corporation. When a glitch in Taran's machine leaves him stranded on an island in the past, he begins to set up a new civilization by bringing people from the future to the island, setting in motion a chain of events with a suspiciously familiar outcome. As events in the two times become intertwined, everyone will find that things are far more complicated than they realized.
One of the greatest resources in this world is called Human resource. Unfortunately, most of this resource has not been put to use. People are ignorant and unaware of the potential in them to do great things. This book is based on tried out authentic experiences and research that can help one discover their God-given potential to implement their visions.
Life can be dangerous in Middle-Earth, but for none moreso than the Rangers of The Black Gate, who guard the very border of Mordor. After tragedy strikes, Talion, Captain of The Black Gate rises as the Gravewalker, bound to a mysterious Elven Wraith. Talion will have to fight his way through an army of Uruks to reach the Black Captains as he seeks to find answers, vengeance, and a respite from his cursed afterlife. The guide offers the following: - A walkthrough for all the main story missions. - Walkthroughs for every side mission, including Outcast Rescue missions, Legendary Weapon missions etc. - Integrated information detailing how to complete all the Hunting and Survival Challenges. - A full trophy/achievement guide. - Descriptions of the Nemesis System, including Strengths, Weaknesses, the different types of Uruks etc. - Information on all the Abilities and Attributes in the game.
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
The #1 New York Times Bestseller! Atlanta is a city plagued by magical problems. Kate Daniels will fight to solve them—no matter the cost... Mercenary Kate Daniels and her mate, Curran, the Beast Lord, are struggling to solve a heartbreaking crisis. Unable to control their beasts, many of the Pack’s shapeshifting children fail to survive to adulthood. While there is a medicine that can help, the secret to its making is closely guarded by the European packs, and there’s little available in Atlanta. Kate can’t bear to watch innocents suffer, but the solution she and Curran have found threatens to be even more painful. The European shapeshifters who once outmaneuvered the Beast Lord have asked him to arbitrate a dispute—and they’ll pay him in medicine. With the young people’s survival and the Pack’s future at stake, Kate and Curran know they must accept the offer—but they have little doubt that they’re heading straight into a trap...
THE LUMINOUS AND GRIPPING NEW NOVEL FROM "ONE OF OUR BEST WRITERS" (JONATHAN YARDLEY, THE WASHINGTON POST) When Julia Lambert, an art professor, settles into her idyllic Maine house for the summer, she plans to spend the time tending her fragile relationships with her father, a repressive neurosurgeon, and her gentle mother, who is descending into Alzheimer's. But a shattering revelation intrudes: Julia's son Jack has spiraled into heroin addiction. In an attempt to save him, Julia marshals help from her looseknit clan: elderly parents; remarried ex-husband; removed sister; and combative eldest son. Ultimately, heroin courses through the characters' lives with an impersonal and devastating energy, sweeping the family into a world in which deceit, crime, and fear are part of daily life. Roxana Robinson is the author of Sweetwater, which Booklist called a "hold-your-breath novel of loss and love." Billy Collins praised Robinson as "a master at moving from the art of description to the work of excavating the truths about ourselves." In Cost, Robinson tackles addiction and explores its effects on the bonds of family, dazzling us with her hallmark subtlety and precision in evoking the emotional interiors of her characters. The result is a work in which the reader's sense of discovery and compassion for every character remains unflagging to the end, even as the reader, like the characters, is caught up in Cost's breathtaking pace.